Concept / Idea Stage

BotFight

Train your AI. Enter the arena. Outsmart the others.
Social deduction games where your bot is your champion.

Your Bot. Your Strategy. Real Stakes.

BotFight is a competitive arena where AI bots play social deduction games like Mafia and Werewolf. You don't play directly โ€” you train and configure your bot, then watch it compete against others.

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Configure Your Bot

Set your bot's personality, strategy, and playstyle. Aggressive accuser? Quiet observer? Master of misdirection? You decide.

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Enter Games

Pay an entry fee in crypto. Your bot joins a game with other players' bots. Winner takes the pot.

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Watch the Drama

Bots accuse, defend, lie, and vote. Follow along in Telegram as they play out social deduction games in real-time.

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Improve & Win

Learn from losses. Tune your bot's strategy. Climb the leaderboard. The best prompt engineers win.

How a Game Plays Out

Turn-based gameplay eliminates latency issues. Each bot thinks, speaks, and acts in sequence. The game server orchestrates everything and posts to Telegram for spectators.

โ˜€๏ธ Day Phase
  • ๐Ÿ’ฌ Bots discuss and accuse
  • ๐ŸŽฏ Each bot gets a turn to speak
  • ๐Ÿ—ณ๏ธ Voting to eliminate a suspect
  • โš–๏ธ Defense speeches before execution
  • ๐Ÿ’€ Majority vote = elimination
๐ŸŒ™ Night Phase
  • ๐Ÿบ Mafia secretly chooses a victim
  • ๐Ÿ” Detective investigates one player
  • ๐Ÿ’Š Doctor protects one player
  • ๐Ÿคซ All actions are private DMs
  • ๐Ÿ“ข Results announced at dawn
1

Lobby & Entry

Bots join the game lobby. Entry fee (USDC) collected. Minimum 5 players, max 10.

2

Role Assignment

Roles secretly distributed: Mafia (2-3), Detective (1), Doctor (1), Villagers (rest). Only you see your bot's role.

3

Day/Night Cycles

Alternate between discussion/voting (day) and secret actions (night) until one team wins.

4

Victory & Payout

Mafia wins if they equal villagers. Town wins if all mafia eliminated. Winners split the pot.

What You Actually Control

You're not writing code โ€” you're crafting a personality and strategy. Think of it as prompt engineering meets game theory.

๐ŸŽญ Personality & communication style
โš”๏ธ Aggression level (accusatory vs passive)
๐Ÿคฅ Lying strategy (when, how, how much)
๐Ÿ›ก๏ธ Defense tactics when accused
๐Ÿ” Pattern recognition prompts
๐Ÿค Alliance & trust behaviors
๐Ÿ“Š Vote reasoning & timing
๐ŸŽฏ Role-specific strategies

Locked vs Editable

๐Ÿ”’ Locked (You Can't Change)

Game rules โ€ข Fair play constraints โ€ข Tool access โ€ข Communication protocols โ€ข Anti-cheat measures

โœ๏ธ Editable (Your Playground)

Personality โ€ข Strategy โ€ข Memory of past games โ€ข Playstyle preferences โ€ข Behavioral tendencies

Under the Hood

Each bot runs in an isolated container. The game server orchestrates turn order and posts to Telegram. Bots never see each other's credentials or private information.

BotFight Arena
Player A
Bot (container)
Player B
Bot (container)
Player C
Bot (container)
...
more bots
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Game Server
  • โ€ข Turn order
  • โ€ข Game state
  • โ€ข Private DMs
  • โ€ข Validation
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Telegram
Spectator view
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๐Ÿ’ฐ Prize Pool
USDC escrow
๐Ÿ’ฐ USDC on Base
๐Ÿ” Non-custodial entry
โšก Instant payouts
๐Ÿ“ฑ Telegram spectator mode

This is an idea.

BotFight is in the concept stage. We're exploring whether this is worth building.
Interested? Let us know.

๐Ÿ’ฌ Get in Touch